Go

Go is a statically typed, compiled high-level programming language designed at Google by Robert Griesemer, Rob Pike, and Ken Thompson. It is syntactically similar to C, but also has memory safety, garbage collection, structural typing, and CSP-style concurrency.

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Built for engineers

Use this learning plan to master Go and build efficient, reliable, and scalable software systems.

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  1. Getting Started
    • Understand the basic syntax, data types, and control structures of the Go programming language.
    • Familiarize yourself with the official Go documentation and resources.
  2. Go Fundamentals
    • Learn the core concepts of Go, including packages, functions, variables, and error handling.
    • Understand Go's approach to concurrency using goroutines and channels.
    • Explore the standard library and commonly used packages in the Go ecosystem.
  3. Working with Data
    • Learn how to work with different data types, such as strings, numbers, arrays, slices, and maps.
    • Understand Go's struct type and its role in defining custom data structures.
    • Explore Go's built-in functions and methods for manipulating and processing data.
  4. Concurrency in Go
    • Gain knowledge of Go's concurrency primitives, including goroutines and channels.
    • Understand how to create and manage goroutines, communicate between them using channels, and handle synchronization.
    • Explore techniques for concurrent programming, such as parallelism, mutexes, and wait groups.

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